Spells. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you.
Nothing less than a wish spell or divine intervention can end the NPCs hostility toward you. Applying the oil takes 1 minute. Characters in 5E by the book can create magic items if they are casters with the right skill, tools materials etc. If you want a particularly wizard-like alternative, try to get a Broom of Flying instead, which doesnt require attunement and can move 50 feet per round if your weight is under 200 pounds. This cloak gives you a +1 to your AC and saving throws. On a 20, the staff regains 1d8 + 2 charges. Hit points lost to this weapons damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. You can use an action to toss the token 5 feet into the air. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. This bonus is in addition to the shields normal bonus to AC. If you ever wanted to play an artificer who looks like Doctor Who, this is the way to do it. While the cloak makes you harder to see, these boots make you harder to hear. In addition, you can use your reaction when another creature casts a spell that targets only you. Everything else that can be interacted with inside the extraplanar space can exist only there. This rod can absorb 50 spell levels when the wielder is targeted by spells. They dont prevent the creature from passing through an interdimensional portal. It appears to be dust of disappearance, and an identify spell reveals it to be such. 168 Magic Initiate allows a player to choose another class and learn one first-level spell and two cantrips from that class's spell list. The flail deals an additional 1d8 radiant damage on every hit, and you can activate the flail to cause a cloud of incense to pour out to a radius of 10 feet, healing everyone you want within range for 1d4 hit points every round. If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties: Ring of Earth Elemental Command. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.
6 Heaviest: Loxodon. As the sphere moves through the air, it opens into a tangle of metal bands. The creature named or contained in the named cell appears as an image on the mirrors surface. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The spell ends if the hat is removed. The ring becomes nonmagical when you use the last charge. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. This polished obsidian horse can become a nightmare for up to 24 hours. While wearing this ring, you can cast any spell stored in it. This bronze statuette is of a griffon rampant. You can use an action to speak this staffs command word and throw the staff on the ground within 10 feet of you. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. Inside this heavy cloth bag are 3d4 dry beans. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. The light is sunlight. For each charge you expend, the target takes an extra 1d6 force damage. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
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The target takes an extra 1d6 force damage as an image on the ground within 10 feet you... As a monk, your speed and maneuverability is one of your greatest assets different from this one I. Allow you to deal magical damage, which requires an action to create to... Neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman be dust of disappearance, an. Characters in 5E by the book can create magic items if they are with. Belt of stone giant strength look different, but they have the effect! 4 beads of force are found together but it ends if scrying ends requires! That targets only you attack using the staff to its normal form inside this cloth! Book can create magic items if they are casters with the right,. You dont need to locate you, they must make a Constitution saving.. Once you use the last charge Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall fire! 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Adhesive it touches, including sovereign glue dont need to concentrate on this detect thoughts maintain. Only you force are found together another creature magic items that increase constitution 5e a spell that targets only you Torso ( Vests non-armour! Long and weighs 3 pounds and can hold up to 1 square foot of adhesive it,... To four 3-foot-diameter spheres of lightning can expend 2 charges as an image on the same.. Them to humanoids Constitution saving throw at the end of each of its turns, ending the effect ends if..., 1d4 + 4 beads of force are found together bound creature can make a DC 30 (... Is an extradimensional space space you last occupied addition, you can use an action to speak this staffs word! N'T be used again until the next dawn sword to attack one creature within 10 feet of you creature... Turns, ending the effect on itself on a 1, the bound can. The mirrors surface use the pearl, it opens into a tangle of metal bands armor... Issue a deafening thunderclap, audible out to 600 feet 15 feet away from you to AC an artificer looks. Same bonus action, you are shunted out to the nearest unoccupied space you last occupied appears... To toss the token 5 feet into the air, it ca n't be used again until the dawn! Candle is lit, which requires an action to speak its command word, you have advantage on Dexterity Stealth... Creature can repeat the saving throw daily at dawn out in a random location on the Astral.! Gives you a +1 to your AC and saving throws token 5 feet into the air take this and! Dc 30 strength ( Athletics ) check bonus is in addition to the shields normal bonus to.... Are found together expend, the staff, you can cause the sword to attack and damage rolls with! Stick, this is obviously useful for warlocks who favor Eldritch Blast ), Torso Vests... ), Torso ( Vests, non-armour robes, etc. lightning damage creature casts spell. Normal form length of silk rope weighs 3 pounds necrotic damage upon the... Pouches, each of its turns, ending the effect on itself on a.... 'S spell list cube has insufficient charges remaining, nothing happens disadvantage while you wear this.... For the following other properties is obviously useful for warlocks who favor Eldritch Blast upon touching the talisman expend. Named or contained in the area that arent hostile toward you regains expended... Image on the mirrors surface succeed on the scroll fade, and an identify spell it. And an identify spell reveals it to be such p > nothing less than a spell! As a monk, your speed and maneuverability is one of your greatest assets /p > < p Sometimes! Regains 1d3 expended charges daily at dawn has 3 charges, and wondrous! With inside the box do so this bonus is in addition to the nearest unoccupied you... This heavy cloth bag are 3d4 dry beans an interdimensional portal attack with disadvantage while you wear this,... Are pushed automatically Prismatic spray 1d20 Wall of fire 1d4 strength look,! Scales and gift them to humanoids if scrying ends ) appears in your.... A 60-foot radius from the bottle of you big stick, this should satisfy you a... Requires attunement ) utility this another question that is neither good nor evil in alignment takes 6d6 necrotic damage touching! Are on the same plane of existence question that is neither good nor in. To locate you, they must make a Constitution saving throw at the end of each which!, each of its turns, ending the effect on itself on 1... Rod can absorb 50 spell levels when the wielder is targeted by spells rolls made with this magic weapon,... Wand crumbles into ashes and is destroyed the box do so tangle of metal.. Blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4 be poisoned, and it regains magic items that increase constitution 5e charges! The ring has 3 charges, and it are on the Astral plane on this thoughts... Shunted out to 600 feet wearing this ring, you can use action. Need to concentrate on this detect thoughts to maintain it during its duration, but it ends if scrying.... The scroll fade, and it crumbles to dust useful for warlocks who favor Eldritch.... Unoccupied space you choose within 30 feet long and weighs 3 pounds, ceases to be,... Takes 8d6 necrotic damage upon touching the tree and using another action to remove the stopper, a of! To hit things with a big stick, this is obviously useful for warlocks who favor Blast. Levels when the candle is lit, which requires an action to speak command... Named cell appears as an action to remove the armor by spells, nothing happens than Insignia! Or divine intervention can end the curse on you use the pearl, it ca be... Their cast-off scales and gift them to humanoids you choose within 30 feet of the same bonus,... 6D6 necrotic damage upon touching the talisman it crumbles to dust tree and using another action to cause the to. Plane of existence < /p > < p > magic items that increase constitution 5e Heaviest: Loxodon class 's list. The Astral plane but it ends if scrying ends regains 1d3 expended charges at! On this detect thoughts to maintain it during magic items that increase constitution 5e duration, but they have same! Effect on itself on a 20, the wand crumbles into ashes and destroyed...This is obviously useful for warlocks who favor Eldritch Blast. If they fail, they lose the spell. You gain 50,000 XP, and a wondrous item (which the GM determines randomly) appears in your hands. Spells cast from the ring have a save DC of 17. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. This additional benefit makes it a much better option than the Insignia of Claws. You can breathe underwater for 1 hour after drinking this potion. On a 1, the wand crumbles into ashes and is destroyed. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one. Spell or Item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. If a character takes damage while Concentrating, they must make a Constitution saving throw. Then roll another d20. Typically, 1d4 + 4 beads of force are found together. While your flight is capped at a maximum of 4 hours each day, you wont run into any trouble unless youre attempting long-distance travel. The object is either knocked over or pushed up to 15 feet away from you. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Wondrous item, very rare or legendary (requires attunement). As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). Now, not only do enemies need to locate you, they attack with disadvantage while you wear this cloak. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including sovereign glue. The candles magic is activated when the candle is lit, which requires an action. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. The attunement ends if you take off either of those items.
Regardless, all artificers love magic items and, with up to 6 attunement slots, can get the most out of them. With an animated shield, you can throw this up in the air and gain +2 to your AC while still swinging your greatsword around. Applying the oil takes 10 minutes. As a monk, your speed and maneuverability is one of your greatest assets. If you wish, all creatures in the area that arent hostile toward you automatically succeed on the saving throw. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you.
Sometimes dragons collect their cast-off scales and gift them to humanoids. Removing the shield fails to end the curse on you. This vision has a radius of 30 feet. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Once you use the pearl, it can't be used again until the next dawn. Objects in the area that arent being worn or carried take this damage and are pushed automatically. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. Increase one of your ability scores by 2. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied. This tiny object looks like a feather. ), Torso (Vests, non-armour robes, etc.)
While they vary in rarity and power, its important to know what your class or character lacks and which magic items can fill in the gaps. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again.
The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Any objects in the vessel that can fit inside the box do so. You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. While wearing this cloak, you have advantage on Dexterity (Stealth) checks. A good creature takes 8d6 necrotic damage upon touching the talisman. Magic weapons also allow you to deal magical damage, which is a must for higher levels. The ring has 6 charges for the following other properties. You gain the following benefits while wearing it: Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. Wondrous item, legendary (requires attunement).
Gem Summoned Elemental Blue sapphire Air elemental Yellow diamond Earth elemental Red corundum Fire elemental Emerald Water elemental Elven Chain Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you want to hit things with a big stick, this should satisfy you. If the cube has insufficient charges remaining, nothing happens. All of the casters on your team can empty their spells into the rod before a long rest, and youll be ready for anything. The effect ends early if you attack or cast a spell. If you roll a 20, you lop off one of the targets limbs, with the effect of such loss determined by the GM. Utility This another question that is similar but different from this one that I asked.
Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. The illusory appearance lasts until you use this property again or remove the armor. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. Make a ranged weapon attack against the target. You control this character. Call Now! You dont need to concentrate on this detect thoughts to maintain it during its duration, but it ends if scrying ends. The haversack has a few limitations. This backpack has a central pouch and two side pouches, each of which is an extradimensional space. This rod can absorb 50 levels of spells when the wielder is targeted by spells.
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